Freeciv21 Manual
Getting
Playing
Manuals
Modding
Contributing
Coding
Glossary of Terms
Freeciv21 Manual
Index
Index
_
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A
|
B
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C
|
D
|
E
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F
|
G
|
H
|
I
|
K
|
L
|
M
|
N
|
O
|
P
|
Q
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R
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S
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T
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U
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V
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W
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X
|
Y
_
_ (function)
_deflua_city_conquer_gold_loot (function)
_deflua_harmless_disaster_message (function)
_deflua_hut_consolation_prize (function)
_deflua_hut_enter_callback (function)
_deflua_hut_frighten_callback (function)
_deflua_hut_get_barbarians (function)
_deflua_hut_get_city (function)
_deflua_hut_get_gold (function)
_deflua_hut_get_mercenaries (function)
_deflua_hut_get_tech (function)
_deflua_make_partisans_callback (function)
_freeciv_state_dump (function)
A
A.k.a.
Achievement (class)
ACHIEVEMENT (data in E)
achievement_gained (function in Events)
Action (class)
action (function in find)
action_started_unit_city (function in Events)
action_started_unit_self (function in Events)
action_started_unit_tile (function in Events)
action_started_unit_unit (function in Events)
action_started_unit_units (function in Events)
activity_count (data in Unit)
activity_count_add (method in Unit)
activity_count_set (method in Unit)
activity_name (data in Unit)
activity_target_name (data in Unit)
add_city_history (function in edit)
add_history (method in City)
(method in Player)
add_player_history (function in edit)
AI
AI_DEBUG (data in E)
all (function in notify)
ANARCHY (data in E)
attack (data in Unit_Type)
B
BAD_COMMAND (data in E)
BEGINNER_HELP (data in E)
birth_turn (method in Unit)
bombard_rate (data in Unit_Type)
BPT
BROADCAST_REPORT (data in E)
build_cost (data in Building_Type)
(data in Unit_Type)
build_shield_cost (method in Building_Type)
(method in Unit_Type)
building_built (function in Events)
building_cant_be_built (function in Events)
building_lost (function in Events)
Building_Type (class)
building_type (function in find)
C
can_exist_at_tile (method in Unit_Type)
CARAVAN_ACTION (data in E)
cargo_iterate (method in Unit)
change_gold (function in edit)
(method in Player)
change_terrain (function in edit)
(method in Tile)
CHAT_ERROR (data in E)
CHAT_MSG (data in E)
circle_iterate (method in Tile)
cities_iterate (method in Player)
City (class)
city (function in find)
(method in Tile)
CITY_AQ_BUILDING (data in E)
CITY_AQUEDUCT (data in E)
city_bonus (function in effects)
CITY_BUILD (data in E)
city_built (function in Events)
CITY_CANTBUILD (data in E)
CITY_CMA_RELEASE (data in E)
city_destroyed (function in Events)
CITY_DISORDER (data in E)
city_exists_within_max_city_map (method in Tile)
CITY_FAMINE (data in E)
CITY_FAMINE_FEARED (data in E)
CITY_GRAN_THROTTLE (data in E)
CITY_GROWTH (data in E)
city_loot (function in Events)
CITY_LOST (data in E)
CITY_LOVE (data in E)
CITY_MAY_SOON_GROW (data in E)
CITY_NORMAL (data in E)
CITY_NUKED (data in E)
CITY_PLAGUE (data in E)
CITY_PRODUCTION_CHANGED (data in E)
CITY_RADIUS_SQ (data in E)
city_size (data in Unit_Type)
city_size_change (function in Events)
city_slots (data in Unit_Type)
CITY_TRANSFER (data in E)
city_transferred (function in Events)
CIVIL_WAR (data in E)
civil_war (function in edit)
(method in Player)
civilization_score (function in server)
(method in Player)
class_name (method in Terrain)
climate_change (function in edit)
climate_change_type (data in edit)
connect (function in signal)
Connection (class)
CONNECTION (data in E)
const (table)
continent (data in Tile)
create_city (function in edit)
(method in Player)
create_extra (function in edit)
(method in Tile)
create_owned_extra (function in edit)
(method in Tile)
create_player (function in edit)
create_unit (function in edit)
(method in Player)
create_unit_full (function in edit)
(method in Player)
culture (method in City)
(method in Player)
current_fragment (function in game)
current_turn (function in game)
current_year (function in game)
current_year_text (function in game)
D
damage_hp (method in Unit)
damage_hp_pct (method in Unit)
debug (function in log)
defense (data in Unit_Type)
defined (function in signal)
DEPRECATION_WARNING (data in E)
DESTROYED (data in E)
DIPLOMACY (data in E)
DIPLOMATIC_INCIDENT (data in E)
direction (table)
Disaster (class)
DISASTER (data in E)
disaster_occurred (function in Events)
E
E (class)
edit (table)
effects (table)
embassies (function in notify)
ENEMY_DIPLOMAT_BRIBE (data in E)
ENEMY_DIPLOMAT_EMBASSY (data in E)
ENEMY_DIPLOMAT_FAILED (data in E)
ENEMY_DIPLOMAT_INCITE (data in E)
ENEMY_DIPLOMAT_POISON (data in E)
ENEMY_DIPLOMAT_SABOTAGE (data in E)
ENEMY_DIPLOMAT_THEFT (data in E)
ENEMY_SPY_NUKE (data in E)
ENEMY_SPY_STEAL_GOLD (data in E)
ENEMY_SPY_STEAL_MAP (data in E)
error (function in log)
event (function in notify)
Events (table)
exists (function in Nonexistent)
(method in City)
(method in Player)
(method in Unit)
F
facing (method in Unit)
fatal (function in log)
FC
FC21
fc_version (function)
,
[1]
FCW
FEP
FFA
find (table)
firepower (data in Unit_Type)
FIRST_CONTACT (data in E)
FOW
FP
fuel (data in Unit)
(data in Unit_Type)
fuel_add (method in Unit)
fuel_set (method in Unit)
G
game (table)
GAME_END (data in E)
GAME_START (data in E)
get (function in server.setting)
get_homecity (method in Unit)
give_tech (function in edit)
(method in Player)
GLOBAL_ECO (data in E)
gold (method in Player)
Goto
Government (class)
government (function in find)
GPT
H
happy_cost (data in Unit_Type)
(method in Unit)
has_base (method in Tile)
has_building (method in City)
has_extra (method in Tile)
has_flag (method in Player)
(method in Unit_Class)
(method in Unit_Type)
has_road (method in Tile)
has_role (method in Unit_Type)
has_wonder (method in Player)
HP
hp (data in Unit)
(data in Unit_Type)
hp_loss_pct (data in Unit_Class)
hp_pct (method in Unit)
HUT_BARB (data in E)
HUT_BARB_CITY_NEAR (data in E)
HUT_BARB_KILLED (data in E)
HUT_CITY (data in E)
hut_enter (function in Events)
hut_frighten (function in Events)
HUT_GOLD (data in E)
HUT_MAP (data in E)
HUT_MERC (data in E)
HUT_SETTLER (data in E)
HUT_TECH (data in E)
I
id (data in Achievement)
(data in Action)
(data in Building_Type)
(data in City)
(data in Connection)
(data in Disaster)
(data in Government)
(data in Nation_Type)
(data in Player)
(data in Team)
(data in Tech_Type)
(data in Terrain)
(data in Tile)
(data in Unit)
(data in Unit_Class)
(data in Unit_Type)
IMP_AUCTIONED (data in E)
IMP_AUTO (data in E)
IMP_BUILD (data in E)
IMP_BUY (data in E)
IMP_SOLD (data in E)
INFRAPOINTS (data in E)
inspire_partisans (method in City)
is_alive (data in Player)
is_capital (method in City)
is_celebrating (method in City)
is_enemy (method in Tile)
is_gov_center (method in City)
is_great_wonder (method in Building_Type)
is_happy (method in City)
is_human (method in Player)
is_improvement (method in Building_Type)
is_on_possible_city_tile (method in Unit)
is_small_wonder (method in Building_Type)
is_unhappy (method in City)
is_wonder (method in Building_Type)
K
kill (method in Unit)
knows_tech (method in Player)
L
link_text (data in Tile)
(method in Unit)
list (function in signal)
,
[1]
listenv (function)
log (table)
LOG_ERROR (data in E)
LOG_FATAL (data in E)
LOW_ON_FUNDS (data in E)
LT
LTT
LTT2
LTX
M
map_generated (function in Events)
map_sq_radius (method in City)
max_veteran_level (data in Unit_Type)
members_iterate (method in Team)
MESSAGE_WALL (data in E)
min_speed (data in Unit_Class)
move (method in Unit)
move_rate (data in Unit_Type)
movement_allow (function in edit)
(method in Unit)
movement_disallow (function in edit)
(method in Unit)
moves_left (data in Unit)
moves_left_add (method in Unit)
moves_left_set (method in Unit)
MP
MP2
MULTIPLIER (data in E)
MY_DIPLOMAT_BRIBE (data in E)
MY_DIPLOMAT_EMBASSY (data in E)
MY_DIPLOMAT_ESCAPE (data in E)
MY_DIPLOMAT_FAILED (data in E)
MY_DIPLOMAT_INCITE (data in E)
MY_DIPLOMAT_POISON (data in E)
MY_DIPLOMAT_SABOTAGE (data in E)
MY_DIPLOMAT_THEFT (data in E)
MY_SPY_NUKE (data in E)
MY_SPY_STEAL_GOLD (data in E)
MY_SPY_STEAL_MAP (data in E)
MY_UNIT_DID_HEAL (data in E)
MY_UNIT_WAS_HEALED (data in E)
N
N_ (function)
name (data in City)
(data in E)
(data in Player)
(data in Team)
name_translation (method in Achievement)
(method in Action)
(method in Building_Type)
(method in Disaster)
(method in Government)
(method in Nation_Type)
(method in Tech_Type)
(method in Terrain)
(method in Unit_Class)
(method in Unit_Type)
nat_x (data in Tile)
nat_y (data in Tile)
nation (data in Player)
NATION_SELECTED (data in E)
Nation_Type (class)
nation_type (function in find)
nationality (data in Unit)
nationality_set (method in Unit)
NEW_GOVERNMENT (data in E)
next_ccw (function in direction)
next_cw (function in direction)
NEXT_YEAR (data in E)
non_native_def_pct (data in Unit_Class)
Nonexistent (module)
normal (function in log)
notify (table)
NUKE (data in E)
nuke_exploded (function in Events)
num_cities (method in Player)
num_units (method in Player)
(method in Tile)
O
opposite (function in direction)
original (data in City)
owner (data in City)
(data in Tile)
(data in Unit)
P
paratroopers_range (data in Unit_Type)
PL_ (function)
place_partisans (function in edit)
(method in Tile)
play_music (function in server)
Player (class)
player (function in find)
(function in notify)
player_bonus (function in effects)
player_victory (function in edit)
players_iterate (function)
plural_translation (method in Nation_Type)
POLLUTION (data in E)
pop_cost (data in Unit_Type)
primary_resource_name (method in Tile)
pulse (function in Events)
Q
Q_ (function)
R
random (function)
recover_hp (method in Unit)
recover_hp_pct (method in Unit)
remove (function in signal)
(method in City)
remove_city (function in edit)
remove_extra (function in edit)
(method in Tile)
replace (function in signal)
REPORT (data in E)
research (function in notify)
research_embassies (function in notify)
research_name_translation (method in Player)
research_rule_name (method in Player)
resize (method in City)
resize_city (function in edit)
REVOLT_DONE (data in E)
REVOLT_START (data in E)
role_unit_type (function in find)
RTS
rule_name (method in Achievement)
(method in Action)
(method in Building_Type)
(method in Disaster)
(method in Government)
(method in Nation_Type)
(method in Tech_Type)
(method in Terrain)
(method in Unit_Class)
(method in Unit_Type)
ruleset_name (function in game)
rulesetdir (function in game)
S
save (function in server)
SCRIPT (data in E)
server (table)
set_hp (method in Unit)
set_hp_pct (method in Unit)
set_label (method in Tile)
set_primary_resource (method in Tile)
SETTING (data in E)
setting (table in server)
shares_research (method in Player)
signal (function in find)
(table)
signal_callback (function in find)
size (data in City)
SPACESHIP (data in E)
SPONTANEOUS_EXTRA (data in E)
sq_distance (method in Tile)
square_iterate (method in Tile)
started (function in server)
str2dir (function in direction)
T
TC
Team (class)
team (data in Player)
(function in find)
teams_iterate (function in find)
TECH_EMBASSY (data in E)
TECH_GAIN (data in E)
TECH_GOAL (data in E)
TECH_LEARNED (data in E)
TECH_LOST (data in E)
tech_researched (function in Events)
Tech_Type (class)
tech_type (function in find)
teleport (method in Unit)
Terrain (class)
terrain (data in Tile)
(function in find)
Tile (class)
tile (data in City)
(data in Unit)
(function in find)
tile_link_text (method in Unit)
tile_primary_resource_set (function in edit)
tile_set_label (function in edit)
trait (method in Player)
trait_base (method in Player)
trait_current_mod (method in Player)
trait_default (method in Nation_Type)
trait_max (method in Nation_Type)
trait_min (method in Nation_Type)
trait_mod (function in edit)
(method in Player)
transport_cap (data in Unit_Type)
transport_unit (function in find)
transporter (method in Unit)
TREATY_ALLIANCE (data in E)
TREATY_BROKEN (data in E)
TREATY_CEASEFIRE (data in E)
TREATY_EMBASSY (data in E)
TREATY_PEACE (data in E)
TREATY_SHARED_TILES (data in E)
TREATY_SHARED_VISION (data in E)
turn (method in Unit)
turn_begin (function in Events)
TURN_BELL (data in E)
U
Unit (class)
unit (function in find)
UNIT_ACTION_ACTOR_FAILURE (data in E)
UNIT_ACTION_ACTOR_SUCCESS (data in E)
UNIT_ACTION_FAILED (data in E)
UNIT_ACTION_TARGET_HOSTILE (data in E)
UNIT_ACTION_TARGET_OTHER (data in E)
unit_activity_count_set (function in edit)
UNIT_BECAME_VET (data in E)
UNIT_BUILT (data in E)
unit_built (function in Events)
UNIT_BUILT_POP_COST (data in E)
UNIT_BUY (data in E)
unit_cant_be_built (function in Events)
Unit_Class (class)
unit_class (data in Unit)
(data in Unit_Type)
(function in find)
unit_classes_iterate (function in find)
unit_damage_hp (function in edit)
UNIT_DID_EXPEL (data in E)
UNIT_ESCAPED (data in E)
unit_fuel_set (function in edit)
UNIT_ILLEGAL_ACTION (data in E)
unit_kill (function in edit)
unit_lost (function in Events)
UNIT_LOST_ATT (data in E)
UNIT_LOST_DEF (data in E)
UNIT_LOST_MISC (data in E)
unit_move (function in edit)
unit_moved (function in Events)
unit_moves_left_set (function in edit)
unit_nationality_set (function in edit)
UNIT_ORDERS (data in E)
unit_recover_hp (function in edit)
UNIT_RELOCATED (data in E)
unit_set_hp (function in edit)
unit_teleport (function in edit)
unit_turn (function in edit)
Unit_Type (class)
unit_type (function in find)
unit_types_iterate (function in find)
UNIT_UPGRADED (data in E)
unit_veteran_level_set (function in edit)
UNIT_WAS_EXPELLED (data in E)
UNIT_WIN_ATT (data in E)
UNIT_WIN_DEF (data in E)
units_iterate (method in Player)
(method in Tile)
unleash_barbarians (function in edit)
(method in Tile)
upkeep_food (data in Unit_Type)
(method in Unit)
upkeep_gold (data in Unit_Type)
(method in Unit)
upkeep_shields (data in Unit_Type)
(method in Unit)
UPRISING (data in E)
utype (data in Unit)
UWT
V
verbose (function in log)
veteran (data in Unit)
veteran_level_add (method in Unit)
veteran_level_set (method in Unit)
veteran_move_bonus (data in Unit)
veteran_power_bonus (method in Unit)
victory (method in Player)
vision_layer_name (data in Unit_Type)
vision_radius_sq (data in Unit_Type)
VOTE_ABORTED (data in E)
VOTE_NEW (data in E)
VOTE_RESOLVED (data in E)
W
warn (function in log)
whole_map_iterate (function)
WONDER_BUILD (data in E)
WONDER_OBSOLETE (data in E)
WONDER_STARTED (data in E)
WONDER_STOPPED (data in E)
WONDER_WILL_BE_BUILT (data in E)
WORKLIST (data in E)
world_bonus (function in effects)
X
x (data in Tile)
Y
y (data in Tile)