Glossary of Terms
This page contains a collection of terms and acronyms commonly used in the documentation as well as in varying community discussions.
- AI
Artificial Intelligence
Freeciv21 comes with a pre-programmed artificial intelligence that you can play against in single-player games.
- FC
Freeciv
Classic legacy Freeciv.
- FC21
Freeciv21
A new fork of Freeciv v3.0 concentrating on multiplayer games and a single game interface.
- FCW
Freeciv Web.
A web client and highly customized version of the legacy Freeciv server. Not affiliated directly with Freeciv, Freeciv21, or Longturn.
- FEP
For Each Player
During The Turn Change Sequence, activities occur for each player in a random sequence per turn.
- FFA
Free For All
These are Longturn games where all the players start the game non-allied to any other player. During the game, players may form alliances. However, these alliances are often not formally reported in-game via the Nations and Diplomacy View until necessity requires it. This is typically when conflict occurs and allied units need to enter allied cities.
- FOW
Fog of War
If you do not have a unit giving vision on a piece of the game map, your nation will not see border changes until you move a unit giving vision.
- FP
Fire Power
The amount of damage an attacking unit can inflict on a defending unit within a single round of combat.
- Goto
Units that are out of MP can be given advanced orders to take an action at the start of the next turn. There are many possibilities. See for some ideas.
- HP
Hit Point(s)
The amount of health a unit has available. When this goes to zero the unit is killed.
- LT
Longturn
- LTT
Longturn Traditional
Longturn’s standard ruleset.
- LTX
Longturn Experimental
Lonturn’s experimental ruleset.
- MP2
Multiplayer 2 Ruleset
There are many MP2 rulesets and they are numbered: MP2a, MP2b, MP2c, etc.
- MP
Move Point(s)
The number of moves a unit has available.
- RTS
Real Time Strategy
This is a type of game where gameplay occurs all the time. In the Longturn community, this term is also used when players are online at the same time and potentially competing against each other.
- TC
Turn Change
A period of time when the server processes end of turn events in a specific order
- UWT
Unit Wait Time
A period of time that must be exhausted before a unit can move between turns. For example, if the UWT for a game is set to 10 hours and a unit moves 1 hour prior to TC. Then the unit cannot move for another 9 hours until the UWT counter is completed for that unit.