Glossary of Terms

This page contains a collection of terms and acronyms commonly used in the documentation as well as in varying community discussions.

AI

Artificial Intelligence

Freeciv21 comes with a pre-programmed artificial intelligence that you can play against in single-player games.

FC

Freeciv

Classic legacy Freeciv.

FC21

Freeciv21

A new fork of Freeciv v3.0 concentrating on multiplayer games and a single game interface.

FCW

Freeciv Web.

A web client and highly customized version of the legacy Freeciv server. Not affiliated directly with Freeciv, Freeciv21, or Longturn.

FEP

For Each Player

During The Turn Change Sequence, activities occur for each player in a random sequence per turn.

FFA

Free For All

These are Longturn games where all the players start the game non-allied to any other player. During the game, players may form alliances. However, these alliances are often not formally reported in-game via the Nations and Diplomacy View until necessity requires it. This is typically when conflict occurs and allied units need to enter allied cities.

FOW

Fog of War

If you do not have a unit giving vision on a piece of the game map, your nation will not see border changes until you move a unit giving vision.

FP

Fire Power

The amount of damage an attacking unit can inflict on a defending unit within a single round of combat.

Goto

Units that are out of MP can be given advanced orders to take an action at the start of the next turn. There are many possibilities. See Unit ‣ Goto and … for some ideas.

HP

Hit Point(s)

The amount of health a unit has available. When this goes to zero the unit is killed.

LT

Longturn

LTT

Longturn Traditional

Longturn’s standard ruleset.

LTX

Longturn Experimental

Lonturn’s experimental ruleset.

MP2

Multiplayer 2 Ruleset

There are many MP2 rulesets and they are numbered: MP2a, MP2b, MP2c, etc.

MP

Move Point(s)

The number of moves a unit has available.

RTS

Real Time Strategy

This is a type of game where gameplay occurs all the time. In the Longturn community, this term is also used when players are online at the same time and potentially competing against each other.

TC

Turn Change

A period of time when the server processes end of turn events in a specific order

UWT

Unit Wait Time

A period of time that must be exhausted before a unit can move between turns. For example, if the UWT for a game is set to 10 hours and a unit moves 1 hour prior to TC. Then the unit cannot move for another 9 hours until the UWT counter is completed for that unit.