Achievements

Achievements are something a player can gain in game by reaching set goals. Achievements active in the ruleset are defined in game.ruleset.

Depending on whether achievement is defined unique or not, they are granted only to the first player, or all players, to reach the goal for the achievement. Goal is defined by achievement type and another value specific to that achievement type.

Achievement Types

Map_Known

Achievement is granted when player has mapped at least <value>% of the world.

Spaceship

This achievement is granted when player launches spaceship. <Value> is ignored.

Multicultural

Achievement is granted when player has citizens of at least <value> different nationalities (across all their cities).

Cultured_City

Achievement is granted when player has a city with at least <value> culture points.

Cultured_Nation

Achievement is granted when player has at least <value> culture points.

Lucky

Achievement is granted on turn when random number generator gives value less than <value> out of 10,000.

Huts

Achievement is granted once player has entered <value> huts.

Metropolis

Achievement is granted once there’s city of at least size <value> in the player’s empire.

Literate

Achievement is granted when player’s literacy percent is at least <value>.

Land_Ahoy

Achievement is granted when player has seen <value> different islands/continents. Home continent counts, so to give achievements for finding first other continent, use value 2.